BIO
My younger years were made up of
beautiful, sunny days wasted by staying inside
playing video games, watching Saturday morning
cartoons while eating heaps of sugar-coated
cereals (Especially the ones that had toys
inside), and drawing treasure maps and custom
Super Mario Bros. levels all over my homework.
I attended San Joaquin Delta College's "Middle
College High School". This allowed me to take
college courses in place of my high school
electives, so I was able to start taking
college-level programming classes and writing
simple video games while still in high school. I
served terms as Events Coordinator, Vice
President, and finally President of Delta
College's Honors Society "Alpha Gamma Sigma" while
working towards my Associates degree.
I then transferred to the University of California
at Berkeley where I got
my Bachelor of Arts degree in Computer Science and
undergraduate certificate in New Media studies. As
an undergrad I also
did research for the Hybrid Systems Lab where I
helped teach autonomous
quad-rotor
drones to play capture the flag, and
also did research for the Social App Lab @ CITRIS
where I developed serious games for promoting
health and fitness. I
also worked as a teaching assistant for the Video
Game Development class where I held workshops on
video game programming. I continue to take classes
to learn new skills - most recently in
Entertainment and Theme Park Attraction Design at
the Pasedena ArtCenter
College of Design.
At present, I am working on video games and
amusement park attractions as a senior software
and games engineer. Professionally, I am
interested topics concerning game and interaction
design, tangible (Particularly unique/obscure)
user interfaces, robotics, embedded systems, theme and amusement park
attractions, and new media art.
...and I still play a lot of video games, watch
cartoons, and eat unhealthy sugar-coated cereal.
Some things never change!
Professional
History
Game Titles I've
Worked On [Title -
Studio, Publisher: Platforms (Launch Date)]
Sex, Death, & Rock!
- Two Bit Circus: Dinner Theater (February 2020)
Skee Battle - Two Bit
Circus: Midway Game (February 2020, Unreleased)
Doctor Botcher's Minute
Medical School - Two Bit Circus: Arcade
(September 2019)
Last Ball Standing
- Two Bit Circus: Midway Game (September 2018)
Demolition Zone -
Two Bit Circus: Midway Game (September 2018)
Big Top Balloon Pop -
Two Bit Circus: Midway Game (September 2018)
Super Thunder Bloxx
- Two Bit Circus: Arcade (September 2018)
Danger Danger - Two
Bit Circus: Arcade (September 2018)
Robot Battle Royale -
Two Bit Circus: Arcade (July 2018, Unreleased)
TUPAC: TwoBitCircus Unity Protocol
for App Communication - Two Bit Circus: Library for
Arcade Games (July 2018)
Battlezone Arcade -
Rebellion, Two Bit Circus: Arcade (September 2018)
Untitled Virtual Reality +
Motion Simulator Ride - Two Bit Circus: Arcade
(December 2017, Unreleased)
World War Toons: Tank Up!
- WayForward, Studio Roqovan: Gear VR, Oculus
GO (September 2017)
The Gadgetron - Two Bit
Circus: Art Installation (December 2016)
The Spellbinder - Two
Bit Circus: Arcade (August 2016)
Deja Cube - Two Bit Circus:
Smart Toy (May 2016, Unreleased)
Marvel Puzzle Quest - WayForward, D3: XBox360, PS3
(October, 2015)
Adventure Time Puzzle
Quest - WayForward, D3: iOS, Android (July
2015)
Teenage Mutant Ninja
Turtles: Danger of the Ooze - WayForward,
Activision: XBox360, PS3, 3DS (October 2014)
Adventure Time:
Explore the Dungeon Because I DON'T KNOW! -
WayForward, D3: WiiU, XBox360, PS3, PC, 3DS
(November 2013)
The Smurfs 2 -
WayForward, Ubisoft: Wii, WiiU, XBox360, PS3 (July
2013)
Lalaloopsy: Carnival of
Friends - WayForward, Activision: DS, 3DS
(October 2012)
Pokerwalk - Berkeley
Social Apps Lab @ CITRIS: Android (February 2011)
Conway's Live
Wallpaper - The Biz: Android (September 2011)
Employment
November
2020 - Present:
Embodied, Inc. -
Software Developer,
Interactive Design
May 2020 -
September 2020: Tiny Castle Studios -
Gameplay Programmer
March 2016 - March 2020:
Two Bit Circus - Senior Games
Engineer
June 2012 - March 2016: WayForward Technologies - Lead
Gameplay Programmer
May 2011 -
August 2011: Altera (Now part of Intel) -
Software Development and
IP Intern
January 2011 - May
2011: UC
Berkeley Teaching
Assistant for "Anthropology 196: Urban Game
Research and Design"
January 2011 - May
2011: UC Berkeley
Social App Lab @ CITRIS - Technical Director, Full Stack
Developer
May 2010 - May 2011: UC Berkeley EECS: Hybrid Systems
Lab - Research Assistant, Full Stack
Developer
December 2010 - January
2011: The Blitz - Mobile Games
Programmer
Education
Completed
B.A., Bachelor of Arts, Computer Science - December 2010, University of California, Berkeley
Undergraduate Certificate, New
Media - December 2010, University of
California, Berkeley (Alumni List)
A.A.,
Associates of Arts, Liberal Arts - May 2006, San Joaquin Delta College
In Progress
M.A., Master of
Sciences, Digital Media - Georgia Institute of Technology
Others (No Degree)
Pasadena ArtCenter College of Design - Studied
Entertainment Design and Theme Park Attraction
Design
Awards
Tonwnsend Center for the
Humanities: G.R.O.U.P. Summer Apprenticeship
- May 2010
NATCar Autonomous Race Car Competition, 6th place
(Out of 13) - May 2010
UC Berkeley Digital Design Project Contest 1st
place - December 2009
Alpha Gamma Sigma Honors Society Scholarship
winner - May 2008
Conference Presentations, Talks, Tech
Demonstrations, and Art Exhibitions
2015, March 11th - Department of Electrical
Engineering and Computer Sciences, UC Berkeley
"Hybrid
Systems in Human-Centered Automation"
Claire Tomlin (I am cited
for my research work on page 17)
2012, August 20th - Center for Hybrid Software
Systems
"BEARCAT:
Student Outreach and Human/Automation Systems
Research"
Haomiao Huang,
Claire Tomlin, Zhengyuan Zhou, Andrew Sy, Scott
Hoag, Steven Xu, Ayushi Samaddar, Catherine Pavlov
2012, February 22nd - Tangible, Embedded and
Embodied Interaction (TEI)
"A
Nested API Structure to Simplify Cross-Device
Communication"
Andy Wu, Sam Mendenhall, Jayraj
Jog, Loring Scotty Hoag, Ali Mazalek
2011, May 17th - Games for Health 2011,
"Pathways &
Pokerwalk : Fitness & Rehabilitation
Through Mobile Play"
(With Ann Beaver and
Melissa Yu)
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Automation-Assisted
Capture-the-Flag: Reachability-based Decision
Aids for Human Agents"
(With Andrew Sy)
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Social
App Lab at CITRIS: Positive Impact Games"
(With Ann Beaver and Melissa
Yu)
2011, February 28th - Game Developers Conference
2010, Serious Games Summit Playfest
"Health Games from the Social
App Lab at CITRIS: PokerWalk and Pathways"
(With Ann Beaver)
2010, November 3rd-13th - 2010 Art Practice Faculty Show,
Worth Ryder Art Gallery,
"PokerWalk"
(With Ann Beaver, Pedro Cota,
Anna Vignet, James Holston, and Greg Niemeyer)
2010, April - UC Berkeley Cal Day Presentations
"From Processors to Video
Games"
(With Tony DeMarco)
2008, November - Art Practice Undergraduate
Exhibition
"Robotic Barbershop Trio"
Scotty Hoag
Hobbies
Martial Arts
I practiced Korean Martial Arts for several
years in the Wushu Tae Kwon Do style. I trained
under a hard-style system, where the best defense
is a good offense. I achieved the rank of
first-level black belt.
Maker Movement
When I get home from work, it's time for
tinkering! Whether it's programming
micro-controllers or sculpting a digital model for
3D printing, you can be sure I always have
something in the works that will result in lots of
fun and some voided warranties (And possibly a
fire alarm or two).
Classic Film
I currently live in the greater Los Angeles area
where movies are a way of life for many. Almost
every weekend you can find me in an old theater
watching a 30's silent comedy, a 50's noir crime
drama, or a terrible 80's/90's
karate-disco-romance-comedy-thriller-musical that
probably sounded like a great idea to the
filmmakers while they were under the effects of
some legally questionable substance.
Arcade Collecting
Over the years, I have been fulfilling a childhood
dream by piecing together my very own arcade. My collection has grown
impractically and irresponsibly large. I am slowly
restoring a number of old games, including one of
the few remaining Computer Space cabinets.
Internet Profiles
LinkedIn - YouTube
- Thingiverse
- VAPS
Contact
Information
email: scotty.hoag@gmail.com
Phone: (209)-298-2622
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