Skee Battle
February 2020 (Unreleased) - Two Bit Circus
- Midway Game
This is a prototype game demoed publicly at Two
Bit Circus's Beta Night, February 2020. Throw
balls into the scoring holes to earn points.
Projection-mapped elements interact with the
real-world pegs and walls to score bonus points.
I wrote all of the game code and developed an
in-game projection-mapping system to calibrate the
image and line up the virtual elements with their
real-world counterparts. Virtual elements bounce
off of physical elements and activate scoring
holes just like the physical balls do! There are
two levels that the game cycles between every five
minutes with appropriate visuals, sounds, and game
mechanics for each: The Pinball stage has a
multiball bonus that litters the field with dozens
of score-boosting silver balls, while on the Metal
stage has flaming skulls that shoot out from the
lava pit at the bottom of the ramp to burn the
field.
This was a proof of concept idea that was built
in a very short amount of time. Please excuse my
heavy use of free Unity Asset Store elements:
There was NO art budget for this project!