This
game was created as part of a collaboration between myself and a team
of four art students. I wrote all of the code and hacked up some Wii Nunchucks with Arduino microcontrollers to
use as input devices while the artists drew the beautiful animation,
wrote the retro music tracks and sound effects, and built the custom
game console case. It was a bit hectic since we only had
about two weeks to pull the whole project together, but we did it and
it turned out awesome!
You play one of four spitballers in teams of two, or you
can play in a 1-on-1 match. Grab a loose ball and spit it at your
opponents to score points. If you are hit, you'll be left prone for a
moment and be an open target for your enemies. If you manage to catch
three balls thrown by your opponent in a row without getting hit
yourself, you can spit an unblockable fireball!
SPITBALL
Brought to you by Team Beagle Claw Jeff Armstead: Music, sound effects, design lead Paul Haymon: Character and special effects animation
Scotty Hoag: Programming and Wii/Arduino Hacking June Lin: Character animation Galen Travis: Title screens, case designer, beagles, claws
Game: Available by request
only. If you would like to play spitball, you'll need some special
hardware. If you'd like to make some, then send me an email. Otherwise,
the videos below will have to suffice. Sorry!