Fish Blender 4000
I made this game as a response to an art piece by Danish artist Marco Evaristti mentioned in this news item
and on his website.
While I respect an artist's freedom of expression, I felt sorry for all
of the poor fish. I decided to make an art piece of my own that kept
the questionable artistic vision while not actually harming any cute
Insert a quarter into the machine and hold the button on the custom-built USB blender to rev the
engine. Speed it up long enough and poor Finney the goldfish
gets sucked into the blades and sent to the big tidepool in the sky.
Disgusted viewers can instead flip the blender upside down to dump its virtual contents and free Finney, no quarters required.
Visitors can then stamp thier hands or notebooks with an "I'm a Fish
Blender!" or "Save the Goldfish!" stamp as a souvenir to take home.
This was the first real video game I ever made. I used the book "Teach Yourself Game Programming in
24 Hours" by Michael Morrison to learn the Windows
API and "Programming Game AI by
Example" by Mat Buckland to learn about solid state machines for
programming the various game entities.
Right mouse button: Add credit
Left mouse button: Hold to speed up the blender. Release to end the
Middle mouse button: Flips the blender and frees the fish.
Souvenirs: I'm a Fish Blender! Save the Goldfish!
Windows - Last tested on XP. There may be some incompatibility issues with newer versions of the Windows API.