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BIO
Personal Story
and Living Curriculum Vitae
My younger years were made up of
sunny days wasted by staying inside playing video
games, watching Saturday morning cartoons while
eating heaps of sugar-coated cereals (Whichever
had the best toys inside), and drawing treasure
maps and custom Super Mario Bros. levels on the
back of my homework.
I attended Middle College High School which let me
take college computer programming classes for my
high school electives. I later graduated from
University of California at Berkeley where I
studied Computer
Science and New Media. I did undergraduate research with
The Hybrid Systems Lab where I helped teach autonomous quad-rotor
drones to play capture the flag, and
the Social App Lab @ CITRIS which I helped to
found and where I developed serious games for
promoting health and fitness. I also worked as a teaching
assistant for the Video Game Development class
where I held workshops on game programming.
I spent several years working at videogame studios
including WayForward Technologies and
Squanch Games building games
and real-time simulations. I also worked as an
early R&D Engineer at Two
Bit Circus to help build their first theme
park from the ground up. I was the lead software
engineer designing the architecture for many
opening-day attractions. More recently, I have
worked as a senior engineer designing and building
games and interactive live shows for The Las Vegas Sphere
theater.
After gaining practical experience working in
professional game development and themed
attractions, I returned to academia to earn my
masters degree studying artificial intelligence at
the University of Southern California. I also
began teaching university computer science classes
for the California State University system at the
Dominguez Hills campus.
I have shipped over 25
commercial projects, helped found an academic
research group, built robots that can have
conversations and play games, launched a high-tech
theme park, and designed and built games to run on
The Sphere - literally the largest digital screen
in the world. So far, I think I've been having
a pretty good run!
Professionally, I am interested topics concerning
game and interaction design, unique user
interfaces, robotics, embedded systems, artificial intelligence, and new
media art.
...and I still play a lot of video games, watch
too many cartoons, eat unhealthy sugar-coated
cereals, and doodle custom game levels on my work
meeting notes. Some things never change!
Professional
History
Employment
History
June 2025
- Present: CodePath.org,
CSU:
Dominguez Hills - Adjunct
Professor of Computer Science
September 2023 - April 2025: Sphere
Entertainment, Madison Square Gardens
- Senior
Software Engineer, Interactive
September
2021 - November 2022: Squanch
Games - Senior
Gameplay Programmer
November
2020 - August 2021: Embodied, Inc.
- Software
Developer, Interactive Design
May 2020 - September 2020: Misc
contracts, Gameplay Programming
March 2016 - March 2020:
Two Bit Circus - Senior Lead Engineer: Attraction
Research & Development, "Carnie"
June 2012 - March 2016: WayForward Technologies - Lead
Gameplay Programmer
May 2011 -
August 2011: Altera (Now part of Intel) -
Software Development and
IP Intern
January 2011 - May
2011: UC
Berkeley Teaching
Assistant for "Anthropology 196: Urban Game
Research and Design"
May 2010 - May 2011: UC Berkeley
Social App Lab @ CITRIS - Technical Director, Full Stack
Developer
May 2010 - May 2011: UC Berkeley EECS: Hybrid Systems
Lab - Research Assistant, Full Stack
Developer
December 2010 - January
2011: The Blitz - Mobile Games
Programmer
Education
M.S., Master of Sciences,
Computer Science, Artificial Intelligence - December 2025, University of Southern
California (pic)
B.A., Bachelor of Arts, Computer
Science -
December 2010, University
of California, Berkeley, 3.258 GPA (pic)
UGCert., Undergraduate
Certificate, New Media - December 2010,
University of California, Berkeley (Alumni List)
A.A.,
Associates of Arts, Liberal Arts - May 2006, San Joaquin Delta College, 3.54 GPA
Others
Pasadena Art Center College of Design -
Studied Entertainment Design and Theme Park
Attraction Design
Projects and Game
Titles I've Worked On [Title
- Studio, Publisher: Platforms (Launch Date)]
High
On Life - Squanch Games: XBox Gamepass, PC
(December 2022)
Moxie
the Robot - Embodied: Social robot for
children (February 2021)
Sex,
Death, & Rock! - Two Bit Circus: Dinner
Theater (February 2020)
Skee
Battle - Two Bit Circus: Midway Game
(February 2020, Public Beta - Unreleased)
Freefall
- Two Bit Circus: Installation for X-Prize 2019
(October 2019)
Doctor
Botcher's Minute Medical School - Two Bit
Circus: Escape Room (September 2019)
Last Ball Standing
- Two Bit Circus: Midway Game (September 2018)
Demolition Zone
- Two Bit Circus: Midway Game (September 2018)
Big Top Balloon Pop
- Two Bit Circus: Midway Game (September 2018)
Super Thunder
Bloxx - Two Bit Circus: Arcade (September
2018)
Danger Danger -
Two Bit Circus: Arcade (September 2018)
The Two Bit Circus
- Two Bit Circus: Amusement Park (September 2018)
Robot Battle Royale
- Two Bit Circus: Arcade (July 2018, Public
Beta - Unreleased)
TUPAC: TwoBitCircus Unity Protocol for App
Communication - Two Bit Circus: SDK for Arcade
Games (July 2018)
Battlezone Arcade -
Rebellion, Two Bit Circus: Arcade (September 2018)
Untitled Virtual Reality
+ Motion Simulator Ride - Two Bit Circus:
Arcade (December 2017, Unreleased)
World War Toons: Tank Up!
- WayForward, Studio Roqovan: Gear VR,
Oculus GO (September 2017)
The Gadgetron - Two
Bit Circus: Art Installation (December 2016)
The Spellbinder -
Two Bit Circus: Arcade (August 2016)
Intel Deja Cube - Two Bit
Circus: Smart Toy (May 2016, Unreleased)
Space Squad in Space - Two
Bit Circus: Escape Room (2016)
Off
Your Rocker - Two Bit Circus: Midway Game
(2016)
Marvel Puzzle Quest - WayForward, D3: XBox360, PS3
(October, 2015)
Adventure Time Puzzle
Quest - WayForward, D3: iOS, Android (July
2015)
Teenage Mutant
Ninja Turtles: Danger of the Ooze -
WayForward, Activision: XBox360, PS3, 3DS (October
2014)
Adventure Time:
Explore the Dungeon Because I DON'T KNOW! -
WayForward, D3: WiiU, XB360, PS3, PC, 3DS (Nov
2013)
The Smurfs 2 -
WayForward, Ubisoft: Wii, WiiU, XBox360, PS3 (July
2013)
Lalaloopsy: Carnival of
Friends - WayForward, Activision: DS, 3DS
(October 2012)
Pokerwalk - Berkeley
Social Apps Lab @ CITRIS: Android (February 2011)
Conway's Live
Wallpaper - The Blitz: Android (September
2011)
Professional Awards
Themed
Entertainment Association,
Thea Award for Outstanding
Achievement, Immersive Technology and
Production: Sphere (Award
Credit) - March 2025
TIME
Magazine - The Best Inventions of 2023: Sphere
- November 2023
TIME
Magazine - The Best Inventions of 2020: Embodied
Moxie - November 2020
Scholastic Awards
Madison Square Gardens - Continuing Education
Award Scholarship - January 2025
Tonwnsend Center for the
Humanities: G.R.O.U.P. Summer Apprenticeship
- May 2010
NATCar
Autonomous Race Car Competition - Placed 3rd
at UC Berkeley, 6th at National Competition - May
2010
UC
Berkeley Digital Design Project Contest 1st
place - December 2009
Alpha Gamma Sigma Honors Society Scholarship
Winner - May 2008
Publications, Conference Presentations,
Tech Demonstrations, and Art
Exhibitions
2025, December 10th - University of Southern
California
Transforming Checkmate: Direct
Preference Optimization and Self-Play
Darrell Best, Loring Scotty
Hoag, Nicklas Holmberg, Jacob Lichtefeld,
Robert Pabo, Shravya Shashidhar
2025, December 10th - University of Southern
California
MetaMafia (Paper)
MetaMafia (Poster/Video
Presentation)
Joseph Ellis, Loring Scotty
Hoag, Shravya Shashidhar
2025, May 10th - University of Southern
California
iFighter II Turbo: Real-Time
Martial Arts Gesture Classification for
Interactive Game Control Systems
Loring Scotty Hoag,
Niall Parker
2024, December 10th - University of Southern
California
Machine Learning Methods for
Predicting League of Legends Game Outcome (Study
Replication)
Damita Gomez, Loring Scotty
Hoag, Robert Pabo
2024, October 11th - Games
@ Berkeley conference, Berkeley Center for
New Media, UC Berkeley
MakingGames
for Crowds
Scotty Hoag
2024, October 11th - Games
@ Berkeley conference, Berkeley Center for
New Media, UC Berkeley
Industry
Panel
Jane McGonigal, Greg Niemeyer,
Alex Leavitt, Scotty Hoag
2015, March 11th - Department of Electrical
Engineering and Computer Sciences, UC Berkeley
"Hybrid
Systems in Human-Centered Automation"
Claire Tomlin (I am cited
for my research work on page 17)
2012, August 20th - Center for Hybrid Software
Systems
"BEARCAT:
Student Outreach and Human/Automation Systems
Research"
Haomiao Huang,
Claire Tomlin, Zhengyuan Zhou,
Andrew Sy, Scott Hoag,
Steven Xu, Ayushi Samaddar, Catherine Pavlov
2012, February 22nd - Tangible, Embedded and
Embodied Interaction (TEI)
"A Nested
API Structure to Simplify Cross-Device
Communication"
Andy Wu, Sam Mendenhall, Jayraj
Jog, Loring Scotty Hoag, Ali Mazalek
2011, May 17th - Games for Health 2011,
"Pathways &
Pokerwalk : Fitness & Rehabilitation
Through Mobile Play"
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Automation-Assisted
Capture-the-Flag: Reachability-based Decision
Aids for Human Agents"
Andrew Sy, Loring Scotty
Hoag, Haomiao Huang, Claire Tomlin
2011, April 19th - UC Berkeley Undergraduate
Research Poster Session,
"Social
App Lab at CITRIS: Positive Impact Games"
2010, November 3rd-13th - 2010 Art Practice Faculty Show,
Worth Ryder Art Gallery,
"PokerWalk": GPS Gameplay Data
as Art
Loring Scotty Hoag,
Anna Vignet, James Holston, Greg Niemeyer
2010, April - UC Berkeley Cal Day Presentations
"From Processors to Video Games"
Anthony Glenn DeMarco, Loring
Scotty Hoag
2010, February 28th - Game Developers Conference
(GDC), Serious Games Summit Playfest
"Health Games from the Social
App Lab at CITRIS: PokerWalk and Pathways"
2009, May - UC Berkeley Art Practice Student Game
Development Showcase
"Spitball"
Jeff Armstead, Paul Haymon, Scotty
Hoag, June Lin, Galen Travis
2008, November - UC Berkeley Art Practice
Undergraduate Exhibition
"Robotic Barbershop Trio"
Scotty Hoag
Hobbies
Martial Arts
I practiced Korean "Wushu" Tae
Kwon Do Martial Arts and achieved the
rank of first-level black belt. I have also been a
member of a local Medieval Combat Club and
practice sword and spear fighting techniques.
Movie Club
I started a monthly movie club and meet with
friends monthly to marathon great and terrible
movies alike, all while cracking jokes like an
episode of Mystery Science Theater 3000.
Arcade Collecting
I have been fulfilling a childhood dream by
piecing together my very own garage arcade. My collection has grown
impractically and irresponsibly large. I am slowly
restoring a number of old games, including several
1970's TTL logic games, multiple original PONGs,
and an original Computer Space cabinet.
Internet Profiles
LinkedIn - YouTube
- Thingiverse
- VAPS - Moby
Games
Contact
Information
email: scotty.hoag@gmail.com
Phone: (209)-298-2622
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