Fish Blender
4000
I
made this game as a response to an art piece by Danish artist
Marco Evaristti in which live goldfish were
displayed swimming in blenders - and where guests
could choose to turn those blenders on. While I
respect an artist's freedom of expression, I felt
sorry for all of the poor fish. I decided to make
an art piece of my own that kept the questionable
artistic vision while not actually harming any
cute sea creatures.
Insert a quarter into the machine and hold the
button on the custom-built USB blender to rev the
engine. Speed it up long enough and poor Finney
the goldfish gets sucked into the blades and sent
to the big tidepool in the sky. Disgusted viewers
can instead flip the blender upside down to dump
its virtual contents and free Finney, no quarters
required. Visitors can then stamp their hands or
notebooks with an "I'm a Fish Blender!" or "Save
the Goldfish!" stamp as a souvenir to take home.
This was the first real video game I ever made.
I used the book "Teach Yourself Game Programming
in 24 Hours" by Michael Morrison to learn the
Windows API and "Programming Game AI by Example"
by Mat Buckland to learn about solid state
machines for programming the various game
entities.
Non-Blender
Controls
Right mouse button: Add a credit
Left mouse button: Hold to speed up the blender.
Release to end the game.
Middle mouse button: Flips the blender and frees
the fish.
Souvenirs: I'm
a Fish Blender! Save
the Goldfish!
Windows
- Last tested on Windows XP. There may be some
compatibility issues with newer Windows versions.
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