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The projects
listed below were written in Processing and
made for grad school class assignments. I
had to raid a decade-old old hard drive to
track these down. Each ZIP file should
contain the source code and executable files
for Windows, OSX, and Linux. (Ignore the
JAVA applets - those don't run on ANYTHING
these days.)
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Create a maze by "painting" a seed onto
your map and watch it grow via cellular
automation. Then try to find your way to
the exit. You can make the path more
complicated by putting down waypoints that
the solution has to pass through.
Controls
WASD - Move and strafe.
Mouse Click+Drag - Turn, draw on map
Mouse Click - Drop waypoint onto map.
M - Toggle Map
Q - Ascend (Fly)
E - Descend (Fall)
1 - Cycle through solution display modes.
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Watch as "Ball Lightning" floats up from
the many energy inefficient states. The size, speed, and color
of the balls is determined by the cost of
energy per kilowat hour accross
residential, commercial, and industrial
sectors of the state.
Controls
WASD
- Move and strafe.
Mouse Click+Drag - Turn |
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This is an experiment in flocking
behavior. Click+drag to place an attractor
or detractor and watch the flocking
happen.
Controls
Left Drag: Move mouse attractor target.
Right Drag: Move mouse detractor
anti-target.
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Critters run
around hunting for your mouse pointer and
avoiding obstacles. Each critter's
movement is determined through various
forces acting upon them including
attractive forces from the target and
repellent forces from obstacles and other
critters. This results in natural flocking
formations.
This is an update of Flocking that uses
3D models. I got tired of using model
loader code from other people that
didn't work, so I finally bit the bullet
and wrote
my own OBJ Model Loader for this
one.
Controls
Left Drag: Move mouse attractor target.
Right Drag: Move mouse detractor
anti-target.
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