The Sphere
Madison Square Gardens - Las Vegas Theater
As a Senior Engineer at
Sphere, I helped design and build tools and
prototype audience-scale multiplayer games -
That means games with player counts of 10,000
or more. We
built our games using Unreal Engine 5,
N-Display (For keeping multiple game
instances in sync), and various custom
tools and engine changes.
I and many of my Sphere Interactive
Dept. colleagues were recognized in the award
credits for Sphere winning the Themed
Entertainment Association's (TEA)
"Outstanding Achievement" award for
"Immersive Technology and Production".
The program credits are below. Congrats on the
win everyone, you were all great teammates!
Also of note, it is the second
project I have worked on to be focused on the
cover of TIME Magazine and as a main selection
of their annual TIME
Magazine: Best Inventions of the Year
article (With Moxie
being the first project).
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