Scotty Hoag
Programmer Portfolio
 
scotty.hoag@gmail.com  (209)-298-2622
NES Mug



I am an Interactive Software Engineer with more than 25 shipped projects over a broad range of platforms including game consoles, mobile devices, PCs, VR headsets, arcade, motion simulators, escape rooms, interactive live theater shows, and location-based entertainment installations. I'm a generalist programmer with skills at all abstraction levels including building real-time 3D simulations, writing embedded systems firmware, and even getting down to the metal (literally) with a soldering iron.

I grew up playing with electronic toys and games, and now I build fun, interactive experiences for others to enjoy.


Scotty HoagEmployment History

Sphere Entertainment, Madison Square Gardens
    - Senior Software Engineer: Interactive Media
 
Squanch Games
    - Senior Gameplay Programmer

Emobied, Inc
    - Software Developer: Interactive Design


Two Bit Circus
    - Senior Lead Engineer: Attraction Research & Development

WayForward Technologies
    - Lead Gameplay Programmer

ALTERA (Now part of Intel)
    - Software Engineering and IP, Intern

UC Bekeley Social App Lab @ CITRIS
    - Technical Director, Full Stack Dev.

UC Berkeley Hybrid Systems Lab
    - Research Assistant, Full Stack Dev.


Education

University of Southern California - Masters of Sciences, Computer Science, Artificial Intelligence
University of California, Berkeley -
Bachelor of Arts, Computer Science

University of California, Berkeley - Undergraduate Certificate, New Media
San Joaquin Delta College - Associates of Arts, Liberal Arts

California State University: Dominguez Hills, CodePath.org
    - Adjunct Professor of Computer Science



Contact Information

email: scotty.hoag@gmail.com
Phone: (209)-298-2622
LinkedIn



Highlighted Professional Works





The Las Vegas Sphere  

As a Senior Engineer on the Interactive Media Team at Sphere Entertainment, I built show tools and interactive games and experiences for audiences of The Las Vegas Sphere theater. Our team's efforts were awarded with a TIME magazine cover for Best Inventions of 2023, and the Themed Entertainment Association's 2025 "Outstanding Achievement Thea Award" for "Immersive Technology and Production".



Last Ball
                        Standing

As a Lead R&D Engineer, I was in charge of multiple teams building the software, firmware, and even some of the design of many opening day attractions and post-opening attractions. This included several Midway and Arcade games, Escape Rooms, Interactive Dinner Theater Shows, VR games, motion simulators, and more.





High On Life

Humans are being captured and sold as a powerful drug. Journey across the the universe with your talking guns to take out the alien drug cartel.

I worked on a lot of the end game content, including the final boss fight, the ultimate player weapon, and hunter challenge systems.



Moxie

Moxie is a robotic companion for children. It can have conversations, play games, tell stories, and teach kids positive life lessons.

I wrote various games and conversation pattern rules to help Moxie interact in natural ways with people. Our work was awarded a TIME Magazine cover for Best Inventions of 2020.



iFighter II Turbo
Academic Research

My research interests are in studying how people interact with technology. This has manifested into projects like building neural networks to translate martial arts poses into Street Fighter II game controls, using aerial drones to solve Capture the Flag in real time, using GPS-game data for city planning, speeding up the Traveling Salesman Problem with game-like Octrees, and building multi-agent systems to play social deduction games.